class UDamageTimer extends Info; // ifndef _RO_ //#exec OBJ LOAD FILE=PickupSounds.uax var int SoundCount; function Timer() { if ( Pawn(Owner) == None ) { Destroy(); return; } if ( SoundCount < 4 ) { SoundCount++; // ifndef _RO_ //Pawn(Owner).PlaySound(Sound'PickupSounds.UDamagePickUp', SLOT_None, 1.5*Pawn(Owner).TransientSoundVolume,,1000,1.0); SetTimer(0.75,false); return; } Pawn(Owner).DisableUDamage(); Destroy(); }