class VSSDTBullet extends SVDSBullet; defaultproperties { HitDamageReduction=0.000000 DamageTypeHeadShot=Class'ScrnWeaponPack.DamTypeVSSDT' HeadShotDamageMult=2.000000 Damage=100.000000 MyDamageType=Class'ScrnWeaponPack.DamTypeVSSDT' }