class VALDTAttachment extends KFWeaponAttachment; simulated event ThirdPersonEffects() { local PlayerController PC; if ( (Level.NetMode == NM_DedicatedServer) || (Instigator == None) ) return; // new Trace FX - Ramm if (FiringMode == 0) { if ( OldSpawnHitCount != SpawnHitCount ) { OldSpawnHitCount = SpawnHitCount; GetHitInfo(); PC = Level.GetLocalPlayerController(); if ( ((Instigator != None) && (Instigator.Controller == PC)) || (VSize(PC.ViewTarget.Location - mHitLocation) < 4000) ) { if( mHitActor!=None ) Spawn(class'ROBulletHitEffect',,, mHitLocation, Rotator(-mHitNormal)); CheckForSplash(); SpawnTracer(); } } } if ( FlashCount>0 ) { if( KFPawn(Instigator)!=None ) { if (FiringMode == 0) { KFPawn(Instigator).StartFiringX(false,bRapidFire); } else { KFPawn(Instigator).StartFiringX(true,bRapidFire); } } if( bDoFiringEffects ) { PC = Level.GetLocalPlayerController(); if ( (Level.TimeSeconds - LastRenderTime > 0.2) && (Instigator.Controller != PC) ) return; // WeaponLight(); DoFlashEmitter(); if ( (mShellCaseEmitter == None) && (Level.DetailMode != DM_Low) && !Level.bDropDetail ) { mShellCaseEmitter = Spawn(mShellCaseEmitterClass); if ( mShellCaseEmitter != None ) AttachToBone(mShellCaseEmitter, ShellEjectBoneName); } if (mShellCaseEmitter != None) mShellCaseEmitter.mStartParticles++; } } else { GotoState(''); if( KFPawn(Instigator)!=None ) KFPawn(Instigator).StopFiring(); } } /* simulated function WeaponLight() { if ( (FlashCount > 0) && !Level.bDropDetail && (Instigator != None) && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) ) { if ( Instigator.IsFirstPerson() ) { LitWeapon = Instigator.Weapon; LitWeapon.bDynamicLight = true; } else bDynamicLight = true; SetTimer(0.15, false); } else Timer(); } */ defaultproperties { mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdVALDT' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' ShellEjectBoneName="Shell_eject" MovementAnims(0)="JogF_AK47" MovementAnims(1)="JogB_AK47" MovementAnims(2)="JogL_AK47" MovementAnims(3)="JogR_AK47" TurnLeftAnim="TurnL_AK47" TurnRightAnim="TurnR_AK47" CrouchAnims(0)="CHWalkF_AK47" CrouchAnims(1)="CHWalkB_AK47" CrouchAnims(2)="CHWalkL_AK47" CrouchAnims(3)="CHWalkR_AK47" WalkAnims(0)="WalkF_AK47" WalkAnims(1)="WalkB_AK47" WalkAnims(2)="WalkL_AK47" WalkAnims(3)="WalkR_AK47" CrouchTurnRightAnim="CH_TurnR_AK47" CrouchTurnLeftAnim="CH_TurnL_AK47" IdleCrouchAnim="CHIdle_AK47" IdleWeaponAnim="Idle_AK47" IdleRestAnim="Idle_AK47" IdleChatAnim="Idle_AK47" IdleHeavyAnim="Idle_AK47" IdleRifleAnim="Idle_AK47" FireAnims(0)="Fire_AK47" FireAnims(1)="Fire_AK47" FireAnims(2)="Fire_AK47" FireAnims(3)="Fire_AK47" FireAltAnims(0)="IS_Fire_AK47" FireAltAnims(1)="IS_Fire_AK47" FireAltAnims(2)="IS_Fire_AK47" FireAltAnims(3)="IS_Fire_AK47" FireCrouchAnims(0)="CHFire_AK47" FireCrouchAnims(1)="CHFire_AK47" FireCrouchAnims(2)="CHFire_AK47" FireCrouchAnims(3)="CHFire_AK47" FireCrouchAltAnims(0)="CHFire_AK47" FireCrouchAltAnims(1)="CHFire_AK47" FireCrouchAltAnims(2)="CHFire_AK47" FireCrouchAltAnims(3)="CHFire_AK47" HitAnims(0)="HitF_AK47" HitAnims(1)="HitB_AK47" HitAnims(2)="HitL_AK47" HitAnims(3)="HitR_AK47" PostFireBlendStandAnim="Blend_AK47" PostFireBlendCrouchAnim="CHBlend_AK47" MeshRef="ScrnWeaponPack_A.ValDT3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.550000 }