class MuzzleFlash3rdSVDS extends ROMuzzleFlash3rd; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(2); Emitters[1].SpawnParticle(2); Emitters[2].SpawnParticle(2); Emitters[3].SpawnParticle(2); Emitters[4].SpawnParticle(2); Emitters[5].SpawnParticle(1); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.750000 FadeOutStartTime=0.080000 CoordinateSystem=PTCS_Relative MaxParticles=3 StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Normal SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.500000) SizeScale(2)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame' SubdivisionScale(0)=0.500000 LifetimeRange=(Min=0.200000,Max=0.200000) StartVelocityRange=(X=(Min=10.000000,Max=30.000000)) End Object Emitters(0)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash3rdSVDS.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.600000 FadeOutStartTime=0.094000 FadeInEndTime=0.092000 CoordinateSystem=PTCS_Relative MaxParticles=3 StartLocationOffset=(X=15.000000) StartLocationRange=(X=(Max=5.000000)) UseRotationFrom=PTRS_Normal SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=0.500000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame' SubdivisionScale(0)=0.500000 LifetimeRange=(Min=0.200000,Max=0.200000) InitialDelayRange=(Min=0.050000,Max=0.050000) End Object Emitters(1)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash3rdSVDS.SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.750000 FadeOutStartTime=0.040000 FadeInEndTime=0.040000 CoordinateSystem=PTCS_Relative MaxParticles=3 StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Normal SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame' SubdivisionScale(0)=0.500000 LifetimeRange=(Min=0.200000,Max=0.200000) End Object Emitters(2)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash3rdSVDS.SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False Opacity=0.200000 MaxParticles=1 StartSizeRange=(X=(Min=50.000000,Max=50.000000)) Texture=Texture'Effects_Tex.BulletHits.glowfinal' LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(3)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash3rdSVDS.SpriteEmitter3' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.200000 MaxParticles=30 StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) StartSizeRange=(X=(Min=5.000000,Max=10.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame' LifetimeRange=(Min=1.200000,Max=1.200000) StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=20.000000)) VelocityLossRange=(X=(Max=2.000000)) End Object Emitters(4)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash3rdSVDS.SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True UseVelocityScale=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.200000 MaxParticles=30 StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=25.000000,Max=50.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame' LifetimeRange=(Min=1.500000,Max=3.000000) StartVelocityRange=(X=(Min=50.000000,Max=75.000000)) VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000)) VelocityScale(2)=(RelativeTime=1.000000) End Object Emitters(5)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash3rdSVDS.SpriteEmitter5' }