class HopMineAmmo extends KFAmmunition; defaultproperties { AmmoPickupAmount=2 MaxAmmo=16 InitialAmount=8 PickupClass=Class'ScrnWeaponPack.HopMineAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="HopMines" }