class CZ805MFire extends KFFire; defaultproperties { FireAimedAnim="Fire_Iron" RecoilRate=0.060000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=75 ShellEjectClass=Class'ScrnWeaponPack.CZ805MShellEject' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True FireSoundRef="ScrnWeaponPack_SND.cz805.Firecz805b" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'ScrnWeaponPack.DamTypeCZ805M' DamageMax=41 Momentum=12500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.090000 AmmoClass=Class'ScrnWeaponPack.CZ805MAmmo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.990000 FlashEmitterClass=Class'ScrnWeaponPack.CZ805MMuzzleFlash' aimerror=42.000000 Spread=0.007500 SpreadStyle=SS_Random }