class AK12Fire extends KFFire; defaultproperties { FireAimedAnim="Fire_Iron" RecoilRate=0.040000 maxVerticalRecoilAngle=250 maxHorizontalRecoilAngle=150 bRecoilRightOnly=True ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectAK12AR' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot" StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot" NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty" DamageType=Class'ScrnWeaponPack.DamTypeAK12AssaultRifle' DamageMax=50 Momentum=18500.000000 bPawnRapidFireAnim=True TransientSoundVolume=3.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.095000 AmmoClass=Class'ScrnWeaponPack.AK545Ammo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlashAK12AR' aimerror=42.000000 Spread=0.007500 SpreadStyle=SS_Random }