class NamedPRITable extends NamedObjectTable; // ensure that nothing but PlayerReplicationInfo can be put in table function SetObject(name ObjectName, Object Object) { super.SetObject(ObjectName, PlayerReplicationInfo(Object)); } function SetPRI(name PRI_Name, PlayerReplicationInfo PRI) { super.SetObject(PRI_Name, PRI); } function PlayerReplicationInfo GetPRI(name PRI_Name) { return PlayerReplicationInfo(GetObject(PRI_Name)); } defaultproperties { }