//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieSirenCryo_XMas extends ZombieSirenCryo; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.caroler_cmb'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.caroler_env_cmb'); myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.caroler_diffuse'); } defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Talk' JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Jump' DetachedHeadClass=Class'KFChar.SeveredHeadSiren_XMas' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Death' AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.Caroler' Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' Skins(1)=Shader'KF_Specimens_Trip_XMAS_T.Caroler.caroler_shdr' }