class FreezerDartAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=90 PickupClass=Class'ScrnHTec.FreezerDartAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Ice Shards" }