class XMV850Fire extends KFFire; defaultproperties { FireAimedAnim="FireLoop" RecoilRate=0.040000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=125 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName="ejector" FireSoundRef="HMG_S.XMV.XMV-Fire-1" StereoFireSoundRef="HMG_S.XMV.XMV-Fire-1" NoAmmoSoundRef="HMG_S.M41A.DryFire" DamageType=Class'ScrnHMG.DamTypeXMV850M' DamageMin=39 DamageMax=39 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=4.800000 FireAnim="FireLoop" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.065000 AmmoClass=Class'ScrnHMG.XMV850Ammo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.007500 SpreadStyle=SS_Random }