class XMV850Ammo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=100 MaxAmmo=600 InitialAmount=300 PickupClass=Class'ScrnHMG.XMV850AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="XMV850 bullets" }