class PKMFire extends KFFire; defaultproperties { FireAimedAnim="Fire" RecoilRate=0.055000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=250 bRecoilRightOnly=True ShellEjectClass=Class'ScrnHMG.KFShellEjectPKM' ShellEjectBoneName="shell_13" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="HMG_S.PKM.pkm_shoot_mono" StereoFireSoundRef="HMG_S.PKM.pkm_shoot_stereo" NoAmmoSoundRef="HMG_S.PKM.pkm_empty" DamageType=Class'ScrnHMG.DamTypePKM' DamageMin=53 DamageMax=68 Momentum=10900.000000 bPawnRapidFireAnim=True TransientSoundVolume=3.000000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.095000 AmmoClass=Class'ScrnHMG.PKMAmmo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ScrnHMG.MuzzleFlash1stPKM' aimerror=42.000000 Spread=0.030000 SpreadStyle=SS_Random }