//============================================================================= //SCARMK17 Fire //============================================================================= class M41AFire extends KFFire; defaultproperties { FireAimedAnim="Fire_Iron" RecoilRate=0.050000 maxVerticalRecoilAngle=100 maxHorizontalRecoilAngle=80 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName="Shell Feeder" FireSoundRef="HMG_S.M41A.M41AFireMono" StereoFireSoundRef="HMG_S.M41A.M41AFire" NoAmmoSoundRef="HMG_S.M41A.DryFire" DamageType=Class'ScrnHMG.DamTypeM41AAssaultRifle' DamageMin=68 DamageMax=82 Momentum=13500.000000 bPawnRapidFireAnim=True TransientSoundVolume=5.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.070000 AmmoClass=Class'ScrnHMG.M41AAmmo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.990000 FlashEmitterClass=Class'ScrnHMG.MuzzleFlashM41A' aimerror=42.000000 Spread=0.009000 SpreadStyle=SS_Random }