class ScrnThompsonIncAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=20 MaxAmmo=240 InitialAmount=150 PickupClass=Class'ScrnBalanceSrv.ScrnThompsonIncAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="45. ACP Incendiary bullets" }