class ScrnLAWattachment extends LAWAttachment; var name AttachmentFlashBoneName; simulated function DoFlashEmitter() { if (mMuzFlash3rd == None) { mMuzFlash3rd = Spawn(mMuzFlashClass); AttachToBone(mMuzFlash3rd, AttachmentFlashBoneName); } if(mMuzFlash3rd != None) mMuzFlash3rd.SpawnParticle(1); } defaultproperties { AttachmentFlashBoneName="ShellPort" mMuzFlashClass=Class'ScrnBalanceSrv.ScrnLAWBackblast' }