class SPMaulerBlack extends ScrnSPSniperRifle; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { SkinRefs(1)="LaSGunSkins_T.SPMauler.Black_cmb" SkinRefs(2)="LaSGunSkins_T.AimPoint.ReticleBlue_scope_shader" AppID=0 PickupClass=Class'LaSGunSkins.SPMaulerBlackPickup' }