class GoldenMP5 extends ScrnMP5MMedicGun; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { SkinRefs(0)="LaSGunSkins_T.Golden.Golden_MP5_cmb" PickupClass=Class'LaSGunSkins.GoldenMP5Pickup' AttachmentClass=Class'LaSGunSkins.GoldenMP5Attachment' }