/* -------------------------------------------------------------- Action_LoseGame -------------------------------------------------------------- This Action ends the match in defeat, when Activated. Author : Alex Quick -------------------------------------------------------------- */ class ObjAction_LoseGame extends KF_ObjectiveAction editinlinenew HideCategories(KF_ObjectiveAction); function ExecuteAction(Controller ActionInstigator) { Super.ExecuteAction(ActionInstigator); GetObjOwner().StoryGI.EndGame(ActionInstigator.PlayerReplicationinfo, "LoseAction") ; } DefaultProperties { }