class Emitter_CoinExplosion extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'KF_Swansong_SM.Lootbag.Coin' UseParticleColor=True UseCollision=True UseMaxCollisions=True UseColorScale=True RespawnDeadParticles=False SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-215.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) MaxCollisions=(Min=7.000000,Max=7.000000) ColorScale(0)=(Color=(G=255,R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(G=255,R=255)) FadeOutStartTime=1.000000 MaxParticles=30 StartLocationRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Max=10.000000)) UseRotationFrom=PTRS_Normal SpinsPerSecondRange=(X=(Min=0.200000,Max=0.800000),Y=(Min=0.200000,Max=0.800000),Z=(Min=0.200000,Max=0.800000)) StartSpinRange=(X=(Max=16000.000000),Y=(Max=16000.000000),Z=(Max=16000.000000)) RotationDampingFactorRange=(X=(Min=0.250000,Max=0.500000),Y=(Min=0.250000,Max=0.500000),Z=(Min=0.250000,Max=0.500000)) StartSizeRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000)) InitialParticlesPerSecond=10000.000000 StartVelocityRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=50.000000,Max=150.000000)) End Object Emitters(0)=MeshEmitter'MeshEmitter0' // Default non particle properties bNoDelete=FALSE DrawScale=0.500000 AmbientGlow=48 bUnlit=False }