class BreakerSoundGroup extends xPawnSoundGroup; defaultproperties { DeathSounds(0)=Sound'PatchSounds.MetalCrash' DeathSounds(1)=Sound'PatchSounds.MetalCrash' DeathSounds(2)=Sound'PatchSounds.MetalCrash' DeathSounds(3)=Sound'PatchSounds.MetalCrash' DeathSounds(4)=Sound'PatchSounds.MetalCrash' PainSounds(0)=Sound'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' PainSounds(1)=Sound'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' PainSounds(2)=Sound'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' PainSounds(3)=Sound'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' PainSounds(4)=Sound'KF_EnemyGlobalSnd.Zomb_HitDoor_Metal' }