// A special type of volume which functions like a blocking volume, but blocks ONLY humans from entering class BlockingVolume_Toggleable extends BlockingVolume; function Reset() { SetCollision(default.bCollideActors); } simulated function Trigger( actor Other, pawn EventInstigator ) { SetCollision(!bCollideActors); } defaultproperties { bClassBlocker=True BlockedClasses(0)=Class'KFMod.KFHumanPawn' bStatic = false }