// Blood Puff effect when zed is damaged ✓ class KFBloodPuffOS extends BloodSmallHit; #exec OBJ LOAD FILE=KFOldSchoolZeds_Textures.utx defaultproperties { BloodDecalClass=Class'KFOldSchoolZeds.KFBloodSplatterDecalOS' Splats(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat1' Splats(1)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat2' Splats(2)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat3' mMaxParticles=6 mLifeRange(1)=0.700000 mDirDev=(X=0.000000,Y=15.000000,Z=10.000000) mPosDev=(X=0.000000,Y=0.000000,Z=0.000000) mSpeedRange(0)=2.000000 mSpeedRange(1)=4.000000 mMassRange(0)=1.000000 mMassRange(1)=2.000000 mRandOrient=False mSpinRange(0)=50.000000 mSpinRange(1)=100.000000 mSizeRange(1)=10.000000 mGrowthRate=45.000000 mNumTileColumns=4 mNumTileRows=4 Skins(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodySpray' Style=STY_Modulated }