// Stump attached to the neck after the head has been destroyed ✓ class GibHeadStumpOS extends KFGibOS; simulated function PostBeginPlay() { SpawnTrail(); } defaultproperties { TrailClassOS=Class'KFOldSchoolZeds.KFGibJetOS' GibGroupClass=Class'KFOldSchoolZeds.KFHumanGibGroupOS' DampenFactor=0.300000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'22Patch.Severed_Head' RemoteRole=ROLE_SimulatedProxy NetUpdateFrequency=10.000000 LifeSpan=40.000000 DrawScale=0.600000 Skins(0)=Texture'22CharTex.SeveredSkin' bUnlit=False TransientSoundVolume=25.000000 CollisionRadius=5.000000 CollisionHeight=2.500000 }