//2.5 BloodSplatter Decal ✓ class BloodSplatterOS extends ProjectedDecal; //Usage: //Blood Decals for when zed corpse impacts the floor #exec OBJ LOAD FILE=KFOldSchool_XEffects.utx #exec OBJ LOAD File=KFOldSchoolZeds_Textures.utx var texture Splats[3]; simulated function PostBeginPlay() { ProjTexture = splats[Rand(3)]; super.PostBeginPlay(); } defaultproperties { Splats(0)=Texture'KFOldSchool_XEffects.BloodSplat1' Splats(1)=Texture'KFOldSchool_XEffects.BloodSplat2' Splats(2)=Texture'KFOldSchool_XEffects.BloodSplat3' ProjTexture=Texture'KFOldSchool_XEffects.BloodSplat1' FOV=6 bClipStaticMesh=True CullDistance=7000.000000 LifeSpan=5.000000 }