class yachtExplosionSmoke extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter42 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=100.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000) FadeOutStartTime=0.960000 FadeInEndTime=0.840000 MaxParticles=15 Name="SpriteEmitter42" SpinsPerSecondRange=(Y=(Min=-0.050000,Max=0.050000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=0.500000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.250000) StartSizeRange=(X=(Min=300.000000,Max=420.000000),Y=(Min=300.000000,Max=420.000000),Z=(Min=300.000000,Max=420.000000)) ParticlesPerSecond=2.000000 InitialParticlesPerSecond=1.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' LifetimeRange=(Min=15.000000,Max=20.000000) StartVelocityRange=(X=(Min=-45.000000,Max=100.000000),Y=(Min=-45.000000,Max=100.000000),Z=(Min=25.000000,Max=75.000000)) VelocityLossRange=(X=(Min=0.250000,Max=1.000000),Y=(Min=0.250000,Max=1.000000),Z=(Min=0.250000,Max=1.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter42' bNetTemporary=True RemoteRole=ROLE_None bNoDelete=false Physics=PHYS_Trailer DrawScale = 1.0 }