class Flag extends Decoration; #exec OBJ LOAD FILE=KFMapObjects.ukx function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('Fly'); } defaultproperties { bStatic=False bStasis=False Mesh=SkeletalMesh'KFMapObjects.flag' RemoteRole=ROLE_None bNoDelete=True }