// Zombie Monster for KF Invasion gametype // He's speedy, and swings with a Single enlongated arm, affording him slightly more range class ZombieGoreFastBase extends KFMonster abstract; #exec OBJ LOAD FILE=PlayerSounds.uax var bool bRunning; var float RunAttackTimeout; replication { reliable if(Role == ROLE_Authority) bRunning; } //------------------------------------------------------------------------------- // NOTE: All Code resides in the child class(this class was only created to // eliminate hitching caused by loading default properties during play) //------------------------------------------------------------------------------- defaultproperties { DrawScale=1.2 Prepivot=(Z=10.0) bUseExtendedCollision=true ColOffset=(Z=52) ColRadius=25 ColHeight=10 ExtCollAttachBoneName="Collision_Attach" MeleeAnims(0)="GoreAttack1" MeleeAnims(1)="GoreAttack2" MeleeAnims(2)="GoreAttack1" MeleeDamage=15 damageForce=5000 KFRagdollName="GoreFast_Trip" ScoringValue=12 IdleHeavyAnim="GoreIdle" IdleRifleAnim="GoreIdle" MeleeRange=30.0//60.000000 GroundSpeed=120.0//150.000000 WaterSpeed=140.000000 Health=250//350 HealthMax=250 PlayerCountHealthScale=0.15 PlayerNumHeadHealthScale=0.0 HeadHealth=25 MovementAnims(0)="GoreWalk" WalkAnims(0)="GoreWalk" WalkAnims(1)="GoreWalk" WalkAnims(2)="GoreWalk" WalkAnims(3)="GoreWalk" IdleCrouchAnim="GoreIdle" IdleWeaponAnim="GoreIdle" IdleRestAnim="GoreIdle" AmbientGlow=0 CollisionRadius=26.000000 Mass=350.000000 RotationRate=(Yaw=45000,Roll=0) bCannibal = true MenuName="Gorefast" SeveredHeadAttachScale=1.0 SeveredLegAttachScale=0.9 SeveredArmAttachScale=0.9 HeadHeight=2.5 HeadScale=1.5 CrispUpThreshhold=8 OnlineHeadshotOffset=(X=5,Y=0,Z=53) OnlineHeadshotScale=1.5 MotionDetectorThreat=0.5 }