class ZEDGunExhaust extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=15.000000) ColorScale(0)=(Color=(B=65,G=65,R=65,A=32)) ColorScale(1)=(RelativeTime=0.300000,Color=(B=65,G=65,R=65,A=32)) ColorScale(2)=(RelativeTime=1.000000,Color=(A=32)) MaxParticles=12 Name="SpriteEmitter0" StartLocationShape=PTLS_Sphere MeshScaleRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=10.000000,Max=20.000000)) InitialParticlesPerSecond=6.000000 Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=25.000000,Max=50.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' AutoDestroy=True bUnlit=false bDirectional=True bNoDelete=false RemoteRole=ROLE_None bNetTemporary=true LifeSpan = 4 }