class WoodHitEmitter extends KFHitEmitter; defaultproperties { ImpactSounds(0)=Sound'KFWeaponSound.bullethitwood' ImpactSounds(1)=Sound'KFWeaponSound.bullethitwood2' ImpactSounds(2)=Sound'KFWeaponSound.WoodImpact' Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseCollision=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-400.000000) DampingFactorRange=(X=(Min=0.000000,Max=0.800000),Y=(Min=0.000000,Max=0.800000),Z=(Min=0.000000,Max=0.400000)) FadeOutStartTime=1.000000 MaxParticles=5 DetailMode=DM_High StartSpinRange=(X=(Min=1.000000)) StartSizeRange=(X=(Min=3.000000,Max=1.000000)) InitialParticlesPerSecond=200.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'KFMaterials.WoodChips' TextureUSubdivisions=3 TextureVSubdivisions=3 LifetimeRange=(Min=2.000000) StartVelocityRange=(X=(Min=100.000000,Max=300.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000)) MaxAbsVelocity=(Z=400.000000) End Object Emitters(0)=SpriteEmitter'KFMod.WoodHitEmitter.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=DustSpray UseDirectionAs=PTDU_Right UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=22,G=137,R=241)) ColorScale(1)=(RelativeTime=0.300000,Color=(G=64,R=192)) ColorScale(2)=(RelativeTime=1.000000) Opacity=0.500000 MaxParticles=3 DetailMode=DM_High Name="DustSpray" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=8.000000) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.250000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=150.000000,Max=150.000000)) InitialParticlesPerSecond=500.000000 Texture=none//Texture'AW-2004Particles.Energy.AirBlast' KFTODO: Replace this LifetimeRange=(Min=0.300000,Max=0.300000) End Object Emitters(1)=SpriteEmitter'KFMod.WoodHitEmitter.DustSpray' }