//============================================================================= // Welder Pickup. //============================================================================= class WelderPickup extends KFWeaponPickup; #exec obj load file="..\StaticMeshes\NewPatchSM.usx" defaultproperties { Weight=0.000000 InventoryType=Class'KFMod.Welder' PickupMessage="You got the Welder." PickupSound=Sound'Inf_Weapons_Foley.AmmoPickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.welder_pickup' CollisionHeight=5.000000 EquipmentCategoryID=0 ItemName="Welder" }