class StunAmmoPickup extends KFAmmoPickup; defaultproperties { AmmoAmount=5 InventoryType=Class'KFMod.StunAmmo' RespawnTime=0.000000 PickupMessage="Found some Concussion Grenades" PickupSound=Sound'Inf_Weapons_Foley.AmmoPickup' PickupForce="AssaultAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'PatchStatics.StunPickup' TransientSoundVolume=0.400000 CollisionRadius=10.000000 }