//============================================================================= // PoliceSpecies //============================================================================= // Species type for soldier players //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SoldierSpecies extends SPECIES_KFMaleHuman; static function string GetRagSkelName(string MeshName) { if(InStr(MeshName, "Gitty") >= 0) return Default.FemaleRagSkelName; if(InStr(MeshName, "Ophelia") >= 0) return Default.FemaleRagSkelName; return Super.GetRagSkelName(MeshName); } defaultproperties { // KFTODO: Replace this //GibGroup="KFmod.KFGibGroup" MaleSoundGroup="KFmod.KFMaleSoundGroup" SpeciesName="Soldier" RaceNum=4 MaleVoice="KFMod.KFVoicePackTwo" FemaleVoice="KFMod.KFVoicePackTwo" FemaleSoundGroup="XGame.xMercFemaleSoundGroup" AirControl=+1.0 GroundSpeed=+1.0 WaterSpeed=+1.0 JumpZ=+1.0 ReceivedDamageScaling=+1.0 DamageScaling=+1.0 AccelRate=+1.0 WalkingPct=+1.0 CrouchedPct=+1.0 DodgeSpeedFactor=+1.0 DodgeSpeedZ=+1.0 SleeveTexture=Texture'KF_Weapons_Trip_T.hands.hands_1stP_military_diff' DetachedArmClass = class'SeveredArmSoldier' DetachedLegClass = class'SeveredLegSoldier' }