//============================================================================= // 9mm Fire //============================================================================= class SingleFire extends KFFire; var name FireAnim2; function StartBerserk() { DamageMin = default.DamageMin * 1.33; DamageMax = default.DamageMax * 1.33; } function StopBerserk() { DamageMin = default.DamageMin; DamageMax = default.DamageMax; } function StartSuperBerserk() { } defaultproperties { DamageType=Class'KFMod.DamTypeDualies' DamageMin=25 DamageMax=35 Momentum=10000.000000 bPawnRapidFireAnim=True bAttachSmokeEmitter=True TransientSoundVolume=1.8 FireSound=Sound'KF_9MMSnd.9mm_Fire' StereoFireSoundRef="KF_9MMSnd.9mm_FireST" NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire' FireForce="AssaultRifleFire" FireRate=0.175//0.460000 changed by ramm RecoilRate=0.07 maxVerticalRecoilAngle=300 maxHorizontalRecoilAngle=50 FireAnimRate=1.5 // Changed by ramm TweenTime=0.025 AmmoClass=Class'KFMod.SingleAmmo' AmmoPerFire=1 BotRefireRate=0.350000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=30.000000 Spread=0.015000 SpreadStyle=SS_Random bWaitForRelease=true //** View shake **// ShakeOffsetMag=(X=6.0,Y=3.0,Z=10.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=2.0 ShakeRotMag=(X=75.0,Y=75.0,Z=250.0) ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0) ShakeRotTime=3.0 FireAimedAnim=Fire_Iron ShellEjectClass=class'ROEffects.KFShellEject9mm' ShellEjectBoneName=Shell_eject bRandomPitchFireSound=false }