//============================================================================= // Shotgun Fire //============================================================================= class ShotgunFire extends KFShotgunFire; defaultproperties { KickMomentum=(X=-85.000000,Z=15.000000) ProjPerFire=7 bAttachSmokeEmitter=True TransientSoundVolume=2.0 TransientSoundRadius=500.000000 FireSound=Sound'KF_PumpSGSnd.SG_Fire' StereoFireSoundRef="KF_PumpSGSnd.SG_FireST" NoAmmoSound=Sound'KF_PumpSGSnd.SG_DryFire' FireRate=0.965//0.83//1.500000 FireAnimRate=0.95 AmmoClass=Class'KFMod.ShotgunAmmo' ProjectileClass=Class'KFMod.ShotgunBullet' BotRefireRate=1.500000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=1.000000 Spread=1125.0//1500.000000 maxVerticalRecoilAngle=1500 maxHorizontalRecoilAngle=900 FireAimedAnim=Fire_Iron //** View shake **// ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=3.0 ShakeRotMag=(X=50.0,Y=50.0,Z=400.0) ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0) ShakeRotTime=5.0 bWaitForRelease=true bRandomPitchFireSound=false }