//============================================================================= // SealSquealMuzzleFlash3P //============================================================================= // Third person muzzle flash emitter class for the seal squeal harpoon bomb launcher //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SealSquealMuzzleFlash3P extends ROMuzzleFlash3rd; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(5); Emitters[1].SpawnParticle(5); Emitters[2].SpawnParticle(1); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True UseVelocityScale=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.250000 MaxParticles=30 Name="SpriteEmitter3" StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=25.000000,Max=50.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=1.500000,Max=3.000000) StartVelocityRange=(X=(Min=50.000000,Max=75.000000)) VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000)) VelocityScale(2)=(RelativeTime=1.000000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter3' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.250000 MaxParticles=30 Name="SpriteEmitter4" StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) StartSizeRange=(X=(Min=5.000000,Max=10.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=1.200000,Max=1.200000) StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=20.000000)) VelocityLossRange=(X=(Max=2.000000)) End Object Emitters(1)=SpriteEmitter'SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 FadeOut=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.300000 MaxParticles=1 Name="SpriteEmitter5" StartSizeRange=(X=(Min=65.000000,Max=65.000000)) Texture=Texture'Effects_Tex.BulletHits.glowfinal' LifetimeRange=(Min=0.350000,Max=0.350000) End Object Emitters(2)=SpriteEmitter'SpriteEmitter5' }