class SealSquealAttachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'KFMod.SealSquealMuzzleFlash3P' MeshRef="KF_Weapons3rd3_IJC.SealSqueal_3rd" MovementAnims(0)=JogF_IJC_SealSqueal MovementAnims(1)=JogB_IJC_SealSqueal MovementAnims(2)=JogL_IJC_SealSqueal MovementAnims(3)=JogR_IJC_SealSqueal CrouchAnims(0)=CHwalkF_IJC_SealSqueal CrouchAnims(1)=CHwalkB_IJC_SealSqueal CrouchAnims(2)=CHwalkL_IJC_SealSqueal CrouchAnims(3)=CHwalkR_IJC_SealSqueal WalkAnims(0)=WalkF_IJC_SealSqueal WalkAnims(1)=WalkB_IJC_SealSqueal WalkAnims(2)=WalkL_IJC_SealSqueal WalkAnims(3)=WalkR_IJC_SealSqueal AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_IJC_SealSqueal TurnLeftAnim=TurnL_IJC_SealSqueal CrouchTurnRightAnim=CH_TurnR_IJC_SealSqueal CrouchTurnLeftAnim=CH_TurnL_IJC_SealSqueal IdleRestAnim=Idle_IJC_SealSqueal IdleCrouchAnim=CHIdle_IJC_SealSqueal IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_IJC_SealSqueal IdleHeavyAnim=Idle_IJC_SealSqueal IdleRifleAnim=Idle_IJC_SealSqueal IdleChatAnim=Idle_IJC_SealSqueal FireAnims(0)=Fire_IJC_SealSqueal FireAnims(1)=Fire_IJC_SealSqueal FireAnims(2)=Fire_IJC_SealSqueal FireAnims(3)=Fire_IJC_SealSqueal FireAltAnims(0)=Fire_IJC_SealSqueal FireAltAnims(1)=Fire_IJC_SealSqueal FireAltAnims(2)=Fire_IJC_SealSqueal FireAltAnims(3)=Fire_IJC_SealSqueal FireCrouchAnims(0)=CHFire_IJC_SealSqueal FireCrouchAnims(1)=CHFire_IJC_SealSqueal FireCrouchAnims(2)=CHFire_IJC_SealSqueal FireCrouchAnims(3)=CHFire_IJC_SealSqueal FireCrouchAltAnims(0)=CHFire_IJC_SealSqueal FireCrouchAltAnims(1)=CHFire_IJC_SealSqueal FireCrouchAltAnims(2)=CHFire_IJC_SealSqueal FireCrouchAltAnims(3)=CHFire_IJC_SealSqueal HitAnims(0)=HitF_IJC_SealSqueal HitAnims(1)=HitB_IJC_SealSqueal HitAnims(2)=HitL_IJC_SealSqueal HitAnims(3)=HitR_IJC_SealSqueal PostFireBlendStandAnim=Blend_IJC_SealSqueal PostFireBlendCrouchAnim=CHBlend_IJC_SealSqueal }