//============================================================================= // SPSniperFire //============================================================================= // Steampunk Sniper Rifle Primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SPSniperFire extends KFFire; defaultproperties { FireAimedAnim=Fire_Iron FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M" StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S" NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire" DamageType=Class'KFMod.DamTypeSPSniper' DamageMin=150 DamageMax=180 Momentum=13000.000000 bPawnRapidFireAnim=False TransientSoundVolume=1.8 FireLoopAnim="Fire" FireForce="AssaultRifleFire" FireRate=0.94 RecoilRate=0.12 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=350 TweenTime=0.025 bWaitForRelease=true AmmoClass=Class'KFMod.SPSniperAmmo' AmmoPerFire=1 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper' aimerror=42.000000 Spread=0.005//0.0085 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=10.0,Y=3.0,Z=12.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=2.0 ShakeRotMag=(X=100.0,Y=100.0,Z=500.0) ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0) ShakeRotTime=2.0 ShellEjectClass=class'ROEffects.KFShellEjectEBR' ShellEjectBoneName=Shell_eject }