//============================================================================= // SPAutoShotgun //============================================================================= // Steam Punk Fully Automatic Shotgun class //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SPAutoShotgun extends AA12AutoShotgun; // Use alt fire to switch fire modes simulated function AltFire(float F) { super(KFWeapon).AltFire(F); } // Toggle semi/auto fire simulated function DoToggle (){} // Set the new fire mode on the server function ServerChangeFireMode(bool bNewWaitForRelease){} exec function SwitchModes(){} simulated function WeaponTick(float dt) { local float SecondaryCharge; local rotator DialRot; super.WeaponTick(dt); if ( Level.NetMode!=NM_DedicatedServer ) { if( FireMode[1].NextFireTime >= Level.TimeSeconds ) { log("Remaining = "$(FireMode[1].NextFireTime - Level.TimeSeconds)$" FireMode[1].FireRate = "$FireMode[1].FireRate$" Scale = "$((FireMode[1].NextFireTime - Level.TimeSeconds)/FireMode[1].FireRate)); SecondaryCharge = 1.0 - ((FireMode[1].NextFireTime - Level.TimeSeconds)/FireMode[1].FireRate); } else { SecondaryCharge = 1.0; } if( SecondaryCharge > 0.1 && FireMode[0].NextFireTime >= Level.TimeSeconds ) { //log("Remaining = "$(FireMode[1].NextFireTime - Level.TimeSeconds)$" FireMode[1].FireRate = "$FireMode[1].FireRate$" Scale = "$((FireMode[1].NextFireTime - Level.TimeSeconds)/FireMode[1].FireRate)); SecondaryCharge -= 0.1 * ((FireMode[0].NextFireTime - Level.TimeSeconds)/FireMode[0].FireRate); } DialRot.roll = 26500 - ( 53000 * SecondaryCharge ); SetBoneRotation('Dail2',DialRot,1.0); } } defaultproperties { SkinRefs(1)="KF_IJC_Summer_Weapons.Jackhammer.jackhammer_cmb" SleeveNum=0 WeaponReloadAnim=Reload_IJC_spJackHammer IdleAimAnim=Idle_Iron MagCapacity=10 ReloadRate=3.3 ReloadAnim="Reload" ReloadAnimRate=1.000000 Weight=10.000000 bModeZeroCanDryFire=True FireModeClass(0)=Class'KFMod.SPShotgunFire' FireModeClass(1)=Class'KFMod.SPShotgunAltFire' PutDownAnim="PutDown" SelectSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Select" SelectForce="SwitchToAssaultRifle" bShowChargingBar=True Description="A device for throwing lead and getting sodding enemies out of your face." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) Priority=167 InventoryGroup=4 GroupOffset=15 PickupClass=Class'KFMod.SPShotgunPickup' PlayerViewOffset=(X=20.000000,Y=23.000000,Z=-2.000000) //PlayerViewPivot=(Pitch=400) BobDamping=6.000000 AttachmentClass=Class'KFMod.SPShotgunAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Multichamber ZED Thrower" MeshRef="KF_IJC_Summer_Weps1.Jackhammer" DrawScale=1.00000 TransientSoundVolume=1.250000 AmbientGlow=0 AIRating=0.55 CurrentRating=0.55 DisplayFOV=65.000000 StandardDisplayFOV=65.0//60.0 PlayerIronSightFOV=80 ZoomTime=0.25 FastZoomOutTime=0.2 ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910) bHasAimingMode=true ZoomedDisplayFOV=45 HudImageRef="KF_IJC_HUD.WeaponSelect.Jackhammer_unselected" SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Jackhammer" TraderInfoTexture=texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Jackhammer' // Achievement Helpers bIsTier2Weapon=true AppID=210943 }