class ProjectilePickupMessage extends LocalMessage; var() localized string PickupMessages[2]; static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { if ( (Switch >= 0) && (Switch <= 1) ) return Default.PickupMessages[Switch]; } defaultproperties { PickupMessages(0)="You picked up a crossbow arrow." PickupMessages(1)="You picked up a saw blade." bFadeMessage=True bIsUnique=True DrawColor=(R=255,G=255,B=255,A=255) FontSize=0 PosY=0.9 }