class NeonAK47Ammo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx //duplication of ak47ammo defaultproperties { MaxAmmo=300 InitialAmount=120 AmmoPickupAmount=30 PickupClass=Class'KFMod.NeonAK47AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="AK47 bullets" }