class MuzzleFlash1stM99SniperRifle extends ROMuzzleFlash1st; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(2); Emitters[1].SpawnParticle(1); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True Opacity=0.500000 CoordinateSystem=PTCS_Relative UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.500000) SizeScale(1)=(RelativeTime=0.800000,RelativeSize=4.500000) SizeScale(2)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=8.000000,Max=12.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.Karmuzzle_2frame' TextureUSubdivisions=2 TextureVSubdivisions=1 SubdivisionScale(0)=0.500000 LifetimeRange=(Min=0.115000,Max=0.115000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 FadeOut=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.100000 MaxParticles=1 StartSizeRange=(X=(Min=65.000000,Max=65.000000)) Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP' LifetimeRange=(Min=0.350000,Max=0.350000) End Object Emitters(1)=SpriteEmitter'SpriteEmitter1'