class MetalBucketFoundry extends Decoration; // Decoration #exec OBJ LOAD FILE=Foundry_anim.ukx simulated function PostBeginPlay() { if( Level.NetMode != NM_DedicatedServer ) { LoopAnim('metal_puring'); } } defaultproperties { bStatic=False bStasis=False Mesh=SkeletalMesh'Foundry_anim.Metal_Bucket' bNoDelete=True }