class MeleeMetalHitEmitter extends MetalHitEmitter; defaultproperties { // ImpactSounds(0)=Sound'KFWeaponSound.MetalHitMelee1' // ImpactSounds(1)=Sound'KFWeaponSound.MetalHitMelee2' // ImpactSounds(2)=Sound'KFWeaponSound.MetalHitMelee3' }