//============================================================================= // Machete Inventory class //============================================================================= class Machete extends KFMeleeGun; defaultproperties { Skins(0)=Combiner'KF_Weapons_Trip_T.melee.Machete_cmb' Skins(1)=Combiner'KF_Weapons_Trip_T.hands.hands_1stP_military_cmb' weaponRange=80.000000 bSpeedMeUp=True BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.machete_bloody_cmb' BloodSkinSwitchArray=0 Weight=1.000000 // Reduced in Balance Round 2 FireModeClass(0)=Class'KFMod.MacheteFire' FireModeClass(1)=Class'KFMod.MacheteFireB' Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs." Priority=50 //SmallViewOffset=(X=13.000000,Y=18.000000,Z=-10.000000) GroupOffset=2 PickupClass=Class'KFMod.MachetePickup' PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000) //PlayerViewPivot=(Pitch=400) BobDamping=8.000000 AttachmentClass=Class'KFMod.MacheteAttachment' IconCoords=(Y1=407,X2=118,Y2=442) ItemName="Machete" Mesh=SkeletalMesh'KF_Weapons_Trip.Machete_Trip' AmbientGlow=0 AIRating=0.4 CurrentRating=0.4 SelectSound=Sound'KF_MacheteSnd.Machete_Select' ChopSlowRate = 0.35 DisplayFOV=70.000000 StandardDisplayFOV=70.0 HudImage=texture'KillingFloorHUD.WeaponSelect.machette_unselected' SelectedHudImage=texture'KillingFloorHUD.WeaponSelect.machette' TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete' }