//============================================================================= // MP5MFire //============================================================================= // MP5 Medic Gun primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2011 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class MP5MFire extends KFHighROFFire; defaultproperties { FireAimedAnim=Fire_Iron FireLoopAnim=Fire_Loop FireLoopAimedAnim=Fire_Iron_Loop FireEndAnim=Fire_End FireEndAimedAnim=Fire_Iron_End AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop" FireEndSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_M" FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S" AmbientFireSoundRadius=500 AmbientFireVolume=255 FireSound=none NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire" DamageType=Class'KFMod.DamTypeMP5M' DamageMin=25 DamageMax=30 Momentum=5500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.8 //FireLoopAnim="Fire" FireForce="AssaultRifleFire" FireRate=0.075 RecoilRate=0.06 maxVerticalRecoilAngle=124 maxHorizontalRecoilAngle=75 TweenTime=0.025 bAccuracyBonusForSemiAuto=true RecoilVelocityScale=0.0 AmmoClass=Class'KFMod.MP5MAmmo' AmmoPerFire=1 BotRefireRate=0.10000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=30.000000 Spread=0.01 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=4.0,Y=2.5,Z=5.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=1.25 ShakeRotMag=(X=25.0,Y=25.0,Z=125.0) ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0) ShakeRotTime=3.0 ShellEjectClass=class'ROEffects.KFShellEjectMP5SMG' ShellEjectBoneName=Shell_eject }