//============================================================================= // M99Attachment //============================================================================= // M99 Sniper Rifle Attachment Class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson and IJC //============================================================================= class M99Attachment extends KFWeaponAttachment; defaultproperties { MeshRef="KF_Weapons3rd4_Trip.M99_Sniper_3rd" mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPTRD' MovementAnims(0)=JogF_M4203 MovementAnims(1)=JogB_M4203 MovementAnims(2)=JogL_M4203 MovementAnims(3)=JogR_M4203 CrouchAnims(0)=CHwalkF_M4203 CrouchAnims(1)=CHwalkB_M4203 CrouchAnims(2)=CHwalkL_M4203 CrouchAnims(3)=CHwalkR_M4203 WalkAnims(0)=WalkF_M4203 WalkAnims(1)=WalkB_M4203 WalkAnims(2)=WalkL_M4203 WalkAnims(3)=WalkR_M4203 AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_M4203 TurnLeftAnim=TurnL_M4203 CrouchTurnRightAnim=CH_TurnR_M4203 CrouchTurnLeftAnim=CH_TurnL_M4203 IdleRestAnim=Idle_M4203 IdleCrouchAnim=CHIdle_M4203 IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_M4203 IdleHeavyAnim=Idle_M4203 IdleRifleAnim=Idle_M4203 IdleChatAnim=Idle_M4203 FireAnims(0)=Fire_M99 FireAnims(1)=Fire_M99 FireAnims(2)=Fire_M99 FireAnims(3)=Fire_M99 FireAltAnims(0)=Fire_M99 FireAltAnims(1)=Fire_M99 FireAltAnims(2)=Fire_M99 FireAltAnims(3)=Fire_M99 FireCrouchAnims(0)=CHFire_M99 FireCrouchAnims(1)=CHFire_M99 FireCrouchAnims(2)=CHFire_M99 FireCrouchAnims(3)=CHFire_M99 FireCrouchAltAnims(0)=CHFire_M99 FireCrouchAltAnims(1)=CHFire_M99 FireCrouchAltAnims(2)=CHFire_M99 FireCrouchAltAnims(3)=CHFire_M99 HitAnims(0)=HitF_M4203 HitAnims(1)=HitB_M4203 HitAnims(2)=HitL_M4203 HitAnims(3)=HitR_M4203 PostFireBlendStandAnim=Blend_M4203 PostFireBlendCrouchAnim=CHBlend_M4203 }