class M7A3MAttachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' bRapidFire=True bAltRapidFire=True SplashEffect=Class'BulletSplashEmitter' CullDistance=5000.000000 MeshRef="KF_Weapons3rd4_Trip.M7A3_3rd" MovementAnims(0)=JogF_Kriss MovementAnims(1)=JogB_Kriss MovementAnims(2)=JogL_Kriss MovementAnims(3)=JogR_Kriss CrouchAnims(0)=CHwalkF_Kriss CrouchAnims(1)=CHwalkB_Kriss CrouchAnims(2)=CHwalkL_Kriss CrouchAnims(3)=CHwalkR_Kriss WalkAnims(0)=WalkF_Kriss WalkAnims(1)=WalkB_Kriss WalkAnims(2)=WalkL_Kriss WalkAnims(3)=WalkR_Kriss AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Kriss TurnLeftAnim=TurnL_Kriss CrouchTurnRightAnim=CH_TurnR_Kriss CrouchTurnLeftAnim=CH_TurnL_Kriss IdleRestAnim=Idle_Kriss//Idle_Rest IdleCrouchAnim=CHIdle_Kriss IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Kriss//Idle_Rifle IdleHeavyAnim=Idle_Kriss//Idle_Biggun IdleRifleAnim=Idle_Kriss//Idle_Rifle IdleChatAnim=Idle_Kriss FireAnims(0)=Fire_Kriss FireAnims(1)=Fire_Kriss FireAnims(2)=Fire_Kriss FireAnims(3)=Fire_Kriss FireAltAnims(0)=Fire_Kriss FireAltAnims(1)=Fire_Kriss FireAltAnims(2)=Fire_Kriss FireAltAnims(3)=Fire_Kriss FireCrouchAnims(0)=CHFire_Kriss FireCrouchAnims(1)=CHFire_Kriss FireCrouchAnims(2)=CHFire_Kriss FireCrouchAnims(3)=CHFire_Kriss FireCrouchAltAnims(0)=CHFire_Kriss FireCrouchAltAnims(1)=CHFire_Kriss FireCrouchAltAnims(2)=CHFire_Kriss FireCrouchAltAnims(3)=CHFire_Kriss HitAnims(0)=HitF_Kriss HitAnims(1)=HitB_Kriss HitAnims(2)=HitL_Kriss HitAnims(3)=HitR_Kriss PostFireBlendStandAnim=Blend_Kriss PostFireBlendCrouchAnim=CHBlend_Kriss }