// The level designer's version of the Fuel Flame class LevelFlame extends Emitter; var () float BurnInterval; // Interval between burn damage. var () int FlameDamage; // How much dmg the touchee takes. function PostBeginPlay() { if( Level.NetMode!=NM_Client ) SetTimer(BurnInterval,True); } function Timer() { local int i; For( i=0; i