//============================================================================= // KrissMFire //============================================================================= // Kriss Medic Gun primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class KrissMFire extends KFHighROFFire; defaultproperties { FireAimedAnim=Fire_Iron FireLoopAnim=Fire_Loop FireLoopAimedAnim=Fire_Iron_Loop FireEndAnim=Fire_End FireEndAimedAnim=Fire_Iron_End AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop" FireEndSoundRef="KF_KrissSND.Kriss_Fire_End" FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S" AmbientFireSoundRadius=500 AmbientFireVolume=255 FireSound=none NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire" DamageType=Class'KFMod.DamTypeKrissM' DamageMin=35 DamageMax=40 Momentum=12500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.8 FireForce="AssaultRifleFire" FireRate=0.063 RecoilRate=0.06 maxVerticalRecoilAngle=75 maxHorizontalRecoilAngle=55 TweenTime=0.025 bAccuracyBonusForSemiAuto=true RecoilVelocityScale=0.0 AmmoClass=Class'KFMod.KrissMAmmo' AmmoPerFire=1 BotRefireRate=0.10000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=30.000000 Spread=0.0125 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=1.25 ShakeRotMag=(X=50.0,Y=50.0,Z=350.0) ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0) ShakeRotTime=0.75 ShellEjectClass=class'KFMod.ShellEjectKriss' ShellEjectBoneName=Shell_eject }